Wurm Online Dev Blog

Official posts from the Wurm Online Developer Team
~ Wednesday, June 26 ~
Permalink

Some polishing

  • There’s now a slider in the unstable client so you can tweak the volume of the background music
  • Fireball now does significantly more damage
  • Personal goals and achievements have been debugged and tweaked a bit
  • Libila faith players on freedom servers were set to no deity. They will receive their deity back on Chaos.
  • Higher meditation levels now give shorter cooldown on the level 12 and 13 abilities.

~ Sunday, June 23 ~
Permalink

An introduction to mystical powers and sorcery

We’ve now finished putting together a little FAQ-style introductory guide to the new mystical powers and sorcery feature. It’s too long for tumblr, so we have posted it on the website. You can read it here.

We’ve tried to give enough information without removing too much of the mystery, so hopefully we’ve done that right. Good luck to all our future sorcerers, arch mages, planeswalkers and everything in between!

Also, don’t worry Freedom - we’ll figure out how best to introduce it to your gameplay in the future.


~ Thursday, June 20 ~
Permalink

Client issues fixed

  • We have now managed to solve most of the client issues we have had since the update! Welcome to come try the new client out!

1 note
Permalink

Post-update patch

  • Adding and removing structure tiles should now properly check for permission
  • Chaos terrain was rolled back to yesterday so that bush types were restored
  • Balanced Libila on the Valrei map and changed the way power and vitality are managed between scenarios
  • Made it so that creatures do more reasonable damage to vehicles
  • Fixed stone slab road issues

1 note
~ Wednesday, June 19 ~
Permalink

Summer Release 1.1 now live!

  • Some users are experiencing client crashes or graphical issues. We are working hard to fix them, and would appreciate as many bug reports as possible.
  • All worn gear has been removed and you will have to re-equip it from your inventory
  • You open the paper doll by double-clicking the health bar. New players have a keybind on c. Old players can create a keybind in the console (F1) and type bind c TOGGLE_CHARACTER
  • To find the Quick bar or Skill Tracker, open the Main Menu and click the appropriate button.
  • There are options in the game settings if you want the old body inventory items and the old style quickbar.
  • In order to enable graphics card performance boost, you need to enable VBO Core and GLSL Core in the client settings Compatibility tab.
  • Horse equipment will be in their unaccessible inventory. We are working on a solution to retrieve it.
  • The feature list:
  • Client Performance Upgrades
  • An All-New Mystic Powers and Karma System
  • More New Creature Models
  • Re-Work of the Epic Endgames
  • Kingdom Tabards (worn on the body)
  • Cross-Server Chat
  • New Fence Types
  • Flower Beds and Flower Pots
  • Gravestones
  • New “Analyse” on Rock Ores
  • Foraging and Botanizing Overhaul
  • Modify Existing Structures
  • New In-Game Music
  • GUI: Addition of a Drag and Drop Paperdoll
  • GUI: New icons for climbing, faithful etc
  • Inventory Grouping
  • In-game Skill Tracker
  • Diagonal Roads
  • Falling Tree Animations
  • Support for new Trees and Bushes
  • Personal Goals
  • Horse Bardings

2 notes
~ Monday, June 17 ~
Permalink

Summer Release postponed until Wednesday

Due to some unexpected ATI rendering issues, we have decided to postpone the release of our 1.1 Summer Update until Wednesday 14.00 CEST when we expect to have sorted the situation out.

We’re really excited to get this out the door so it’s a bit of a pity we’ve had to delay, but we’d much prefer to release it when we’ve fixed the rendering problem.

Thanks for your understanding!

The Wurm Team


2 notes
~ Friday, June 14 ~
Permalink

Wurm V1.1 Summer Update Release Next Week

We’re very happy to tell you that our Summer Update which brings Wurm to version 1.1 will be released on Tuesday 18th June.

What’s coming in the Summer Update?

One of our main projects for this update has been to make a number of performance enhancements, mainly to the game client. This should mean that graphics cards will be used more effectively to improve frame rates and overall performance. We’ve also tried to fix as many bugs as possible.

image

We’re adding a number of new features to the game, including the ability to build house extensions, new fence types, learn mystical powers to become a powerful sorcerer, and several others including an overhaul of the foraging and botanising system.

We have also made some changes to graphics and user interface. These include an update to a number of creature models and animations, a paper-doll window for equipping armour, icons for climbing, lawful etc. and inventory grouping among other improvements.

image

We’re also very glad to announce that our new in-game music will be released. We’ll let you know more about that soon.

Overall, this summer update has been the result of work from across all areas of the team since we hit 1.0 last December. Some of the changes are quite small, but there are many of them. Others are very exciting and add new depth and accessibility to the game and we’re really excited to see how you use them.

We really hope you enjoy this next release of Wurm Online as much as we have enjoyed developing it for you. Happy Wurming!

Yours Sincerely,
Rolf and the team behind Wurm Online

Don’t forget to like us on Facebook and follow us on Twitter for regular updates! There’s also our Team Blog.

image

P.S. In case you haven’t seen it yet, here’s a condensed featurelist for v1.1:

  • Client Performance Upgrades
  • An All-New Mystic Powers and Karma System
  • More New Creature Models
  • Re-Work of the Epic Endgames
  • Kingdom Tabards (worn on the body)
  • Cross-Server Chat
  • New Fence Types
  • Flower Beds and Flower Pots
  • Gravestones
  • New “Analyse” on Rock Ores
  • Foraging and Botanizing Overhaul
  • Modify Existing Structures
  • New In-Game Music
  • GUI: Addition of a Drag and Drop “Paperdoll”
  • GUI: New icons for climbing, faithful etc
  • Inventory Grouping
  • In-game Skill Tracker
  • Diagonal Roads
  • Falling Tree Animations

P.P.S. There will also be a slight change to the farming mechanic. There will now be more factors affecting crop yield, including seed ql, rake ql and the rarity of everything involved. In theory, someone with only 1 farming skill could potentially achieve a yield of 4 crops. Also, you will continue to always harvest more than 0 crops.


7 notes
~ Tuesday, June 4 ~
Permalink

Mission fixes

  • Epic missions are now visible on the Freedom servers, where they may be finished by anyone
  • Bugfix where you did not receive karma or sleep bonus for finishing Epic missions on Freedom servers 
  • Epic missions bugfix with the spirit allegiances
  • The bug where an empty message was displayed after a scenario completion was fixed
  • Epic mission bugfix on Freedom servers where you didn’t get karma or sleep bonus
  • When finishing a mission on Epic there’s now a 5% chance that your deity assumes control over a Valrei creature type
  • A bug with the Crown of Might, Charm of Fo and Scale of Libila made it so you didn’t properly make your pets disloyal when they were dropped.
  • You now need 20 fight skill in order to repair kingdom towers under enemy player presense
  • Wrath of Magranon now has 5 minutes cooldown since the 30 minutes made it virtually pointless compared to normal bashing.

1 note
~ Friday, May 31 ~
Permalink

Sacrificial knife and Valrei creatures

  • It should now be possible to create the sacrificial knife required for sacrificing missions
  • Nogumps and most other Valrei creatures can no longer be dominated or raised at least pending a long term solution
  • The respawn bug on Epic home servers was fixed
  • Lanterns should no longer take so much damage while you’re offline

~ Thursday, May 30 ~
Permalink

Rarity, Alt capping, Freedom missions

  • The quality increase you receive when using rare items was tweaked and improved again
  • You now need 20 fighting skill in order to block teleporting and other effects such as blocking skillgain
  • You also need fighting skill 20 in order to conquer Hota pillars
  • You now need 21 body control in order to stealth
  • A bug where walking onto a tile where someone is stealthed did not properly reveal that player was fixed
  • You now need 21 body strength on pvp servers in order to drag a catapult
  • You can now complete the missions on the Freedom servers
  • You now get the option to spawn on your home server if you die on Elevation.
  • Members of a village may now remove the brand from branded animals

1 note